3D Low Poly Virtual Shuttle Van with 3 levels of detail, operational doors, and wipers. Created to OSG specks with 3DS MAX. This vehicle is being created for use in driving simulations.
This vehicle will have two steering position. One in the front cab and one in the rear tiller. I found a nice front, rear, and side views of a Tiller Fire Truck. I am using this as my guide to scale from. I am finding photos of fire trucks and creating the image mapping by overlaying them over the line drawing. I need to make sure that the detail of the ladder is good because it will be viewed from the rear cab. I choose to use actual geometry for the ladder rather than an alpha mask.
Finished Tiller on a city street. I would like to put a fire hydrant on the corner and a little more detail.
This is bridge goes over a shallow stream that flows down to the levee dam. There is a small fishing cabin in the back ground I would lovee to stay at for a week and fish.
This is is a logging truck and highway through the tunnel. Some of the treeline photos I collected along the highway are working out well. I stopped numerous time to take the photo when the lighting and angle is just right.
Here is a couple of trucks rendered in the freight yard. I am trying to render out 12 real nice images for my portfolio samples.
Cursing on this bus. I approached with a much better strategy than the last and Boolean the interior and windows and worked flawless. You must make sure the ploys are complete before Boolean. Do the work step by step or it will coast you dearly in clean up.
Now I’m screaming along just need to create the dash, make the light mask and then start linking everything up. If I put some hours in tonight and on the weekend I could have this bus ready for testing by Monday. Come on dude work like crazy…!
This guy is just too cool and too fun to create. Right down to his riding chaps. He is modeled after my late brother “Cowboy” they called him. I was very careful with all my smoothing groups and got them all just perfect. The bike is fully functional with lights and steering. Now they just need to update the physics to bank the turns.
Another vehicle to add to the growing list of original low poly vehicles. This is the newest model in school buses. I have a flat nose as well to do next. Slight different shape from the classic models. This vehicle is complete with working lights, doors and simulated dash as well as swing out stop sign.
Nice old school Tow Truck. This 3D mesh is created from imagery collected at the local towing company. I stood on the street and snapped photos. As usual people freak out about someone taking photos. The dispatcher came out and told me I didn’t have permission to take photos. Lucky for me it was too late I had what I needed.
Starting a new Drivable Cab. I can’t find any of these out there. But got some good images from the web. Here I am cutting the door. I trace the door with the line tool and then extrude to a shape. I use the Boolean cut vs Boolean subtract etc.
This vehicle will be drivable so it will require the interior creation. The hardest area is always the interior.