Here is a couple of trucks rendered in the freight yard. I am trying to render out 12 real nice images for my portfolio samples.
A 3D Ghetto is a section of a city occupied by a virtual minority group who live there especially because of social, economic, or legal pressure. The term 3D ghetto was originally used in to describe the area where poor people were forced to live. A ghetto is now described as an overcrowded 3d urban area often associated with a specific ethnic or racial population.
Went down Newbury Street in Boston and tool photos from across the street of each house. I went completely around the block and got lots of the back alley too. Tough in the back alley because its hard to get back far. Its always best to get the photos straight on and get back a ways.
You can always improvise while you build leaving out unnecessary details. I did include the foliage of the day in the model
I didn’t put any of the fire escapes in the model I just let the shadows create the allusion.
Brown Stone block birds eye view 3d model with skirt. When inserting the block into the rest of the world it can help to put a skirt around. That way if the model doesn’t line up perfect the skirt can help hide the gap. Gaps are critical and the only way to truly get rid of them is to weld vertices. They cannot simple be snapped.
Development of construction site for city block areas. I like to put things that stick up into the area to create interesting silhouettes in the landscape. The cranes should look great!
Laying out the virtual Parking Garage. The garage will have two levels below ground and 3 above. I had created a garage before but I did it with a central ramp. This one is more realistic and goes up in a spiral.
Blocking out the hospital. I went to the local hospital and took photos of the hospital. I took note to the emergency entrances, main entrance and parking garage.
I put the Emergency exit down one level to add variation in the terrain. The loading doc area also slops down 4 feet.
Completed model ready to incorporate into the virtual world. Cars would be nice in the parking garage.
Took out the lower level in the Emergency Entrance. It will make it easier for the students to maneuver.
Need to create a block of high-end homes. That should be easy because in my town that’s
all there is.
Need to develop container yard next to railroad. First we need a little reference material. I want to have a large crane, and railroad cars with containers on them. I will also need to expand my rail road to have multiple tracks and one that goes under the crane.
Beginning to develop my virtual containers. Need the top front and sides to all match and I don’t want to have lots of cubes individually mapped. A few good block and then vary the blocks will be the most efficient for the allusion.
OK I went with three variations. 6 x 3, 4 x 4, and 3 x 3. I also was able to use the slice tool and get a few other variation by cutting off the top stack etc. I still have plenty of room for the buildings and the crane. I will treat the parking layout on a separate map.
A nice detail will be the crane. I choose to use an alpha channel here for the hanging crane. Here I am knocking out the image. I like to use a high contrast alpha mask. Black and White only
Container Yard coming along and working on the crane. There are many types of cranes. I found a great reference from a model railroad model. Its nice because models tend to simplify and photo well.
Here is the photo of a model crane
Placement of the Container Yard. Some trucks and and tractor vehicles around would be great. Still have a railroad car to make and put the marking on the pavement etc..
Layout a block of Corporate buildings. I went down to the local corporate building area and took a bunch of images. It was a holiday so nobody was in the parking lot to mess up the images. That is always an issue to get the cleanest images. Not to mention the people who always want to know why you are photographing the area.
Im up to 3 Buildings for my corporate complex. I don’t think I need much more here. Next to move on to the parking and walkways.
Complex placement and parking lot rough layout.