Garbage Man

Character animation development for virtual simulation. This character is being developed to be a actor in a driving simulation.

Wire mesh must be paired or rigged with a skeletal controller. Control envelopes are assigned to the mesh to attach the skeleton.

Garbageman_wire

Rigging the mesh

Garbageman_color

Viewing skinned mesh

Garbageman_complete

Garbageman complete and ready to export.

Harley Rider

Harley Rider Front View

Harley Rider Front View

Harley Rider Rear View

Harley Rider Rear View

Harley Rider 34 View

Harley Rider 34 View

This guy is just too cool and too fun to create. Right down to his riding chaps. He is modeled after my late brother “Cowboy” they called him. I was very careful with all my smoothing groups and got them all just perfect. The bike is fully functional with lights and steering. Now they just need to update the physics to bank the turns.