Garbage Man

Character animation development for virtual simulation. This character is being developed to be a actor in a driving simulation.

Wire mesh must be paired or rigged with a skeletal controller. Control envelopes are assigned to the mesh to attach the skeleton.

Garbageman_wire

Rigging the mesh

Garbageman_color

Viewing skinned mesh

Garbageman_complete

Garbageman complete and ready to export.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s