Country Road Development

Country Road Development

I need to reduce this country road and rework it. I am starting with an existing mesh that is more dense than nessasary. It also has a beveled edge on both sides of the road. I will eliminate the edge to start that reduce the size by almost have then I will also reduce where I think the road has more segments than necessary.

Country Road Close Up

Here you can see the density of the mesh is a little high. Reducing this may help greatly in the final performance of the virtual world.

Before and After

Road before

Road before

Country Road After

Country Road After

Here is an angle view showing the depth in the road that I am removing. This is unnecessary and I can put the polygons to use else where

angle view of road depth

angle view of road depth

Layout of Area of country Road

Layout of Area of country Road

This show the area in relation ship of the Beltway. We see a y added the railroad and the new river

WindyRoad

WindyRoad

Mapping the terrain by exporting the uv map. I use it for a guide layer in Photo Shop and begin painting over it.

pot holes

pot holes

This  road is to be filled with pot holes. I scan the mesh and then add the minimum geometry to cause the vehicle to feel it.

The_Y

The Y Intersection

This is the y intersection starting to take place. The bridges are still in place holder mode. They should be fun and I am looking to use alpha mapping on them to reduce the geometry detail.

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